Monday, February 6, 2012

Realtime Savepoints! - Project 1 Final



We've all hit that point in games where we get tired of what we're doing and just kill everything in sight. And we've always wanted to do it in real time, but those pesky consequences and lack of being able to say "K. I'm done - RESET!" has kept us from doing so. Or maybe you took option B instead of A and ended up in a place you'd really rather not be? Well, now you can fix it all! Proudly Presenting Realtime Savepoints! Now you CAN reset in real life! Contrary to what some moles may say!


Realtime Savepoints works through key breaks in manipulating wibbly-wobbley timey-wimey technology. It is a small watch-like device that user wears and creates save points and will and then has the ability to scroll through them and select which one to return to. What, time travel you say? Of course not! That'd create paradoxes and that would be bad. No, with our new understanding of space-time as more than just a linear route, realtime savepoints simply allows the user to keep their memory as their body and consciousness slides through to one of the many offshoot universes created any time a choice is made. Silly, you can't go back in your own time.

DISCLAIMER: Realtime Savepoints. and it's affiliates are not to be held responsible for any harm done through the use of this product and in no way condone any class-1 felonies, international or not, that may or may not be committed. We are not to be held responsible for the dooming of any non-alpha timelines. Our product should be used carefully, especially in the alpha timeline - Remember, the alpha timeline is NOT supposed to be doomed. As another reminder, just because YOU don't have to stay in a timeline, doesn't mean others don't.





Realtime Savepoints was an idea that kinda spawned out of just thinking "Damn. I wish I could undo that" and then it just kinda went from there. As it is was rather silly in its conception and onwards, every reference and idea put into it is either a direct reference to something along the same lines of it, with a (now more refined) target audience (of scifi/videogames/anime/14-25yos) that would understand or share it's views. As far as the logo itself goes, I wanted something sleek and professional, being a personal fan of minimalistic logos/typography, and letting that shine through in this particular instance. Keeping it's target audience in mind, the font and color were used to create a balance between professionalism and silliness. The use of the 90 degree lines and blocks as well as the closely connected RS were made so that the logo can be shortened and quickly redesigned yet still identifiable to just the RS, allowing it to be made smaller and applied to smaller media when necessary. 

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